A Practical Analysis of VR Embodied Interaction in Immersive Experience Devices in the Context of Human-Computer Interaction

Authors

  • Xinting Yu

DOI:

https://doi.org/10.54691/ce3hcg06

Keywords:

Embodied interaction; virtual reality; immersive experience devices; human–computer interaction; presence; tangible interfaces.

Abstract

This paper takes an application study of embodied interaction in virtual reality (VR) immersive experience devices for the general area of human-computer interaction. Rather than providing new empirical data, it collects existing research on embodied interaction, tangible user interfaces, immersion and presence, and VR design guidelines to show how full-body and multi-sensory interfaces can support meaningful engagement. First, in this section, we will introduce the basic ideas of embodied interaction and tangible computing, and then discuss what qualities immersion and presence demand of VR devices, such as head-mounted displays, room-scale tracking and tactile props. Based on research in cybersickness, locomotion and interaction design, this paper investigates design considerations for VR embodied interaction, including sensorimotor consistency, multimodal feedback, bodily comfort and spatial arrangement. It proposes that immersive experience devices should be designed as situated, safe-to-fail environments that support skilled, bodily practice rather than as purely visual displays. Finally, the paper puts forward some general directions for building space, interaction modes and feedback mechanisms in VR embodied interaction systems, but does not present new empirical results beyond what has been reported in other studies.

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References

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Published

19-10-2026

Issue

Section

Articles

How to Cite

Yu, X. (2026). A Practical Analysis of VR Embodied Interaction in Immersive Experience Devices in the Context of Human-Computer Interaction. Frontiers in Humanities and Social Sciences, 6(10), 70-75. https://doi.org/10.54691/ce3hcg06