Game body: the medium for analyzing "Objects"

Authors

  • YongJie Ma

DOI:

https://doi.org/10.54691/hfkq9s74

Keywords:

Thinghood, spirituality, video game, body.

Abstract

The body is a significant theme in contemporary philosophy, closely related to the issue of the subject. In video games, the body manifests in three distinct forms: the game machine's body, the player's body, and the character's body, offering new perspectives on understanding this medium. On one hand, Heidegger's distinction between things and objects and his questioning of things provides room for reinterpreting the three-dimensional bodies that construct the field of play and their relationship with the thinghood of things. On the other hand, starting from Foucault's later concept of spirituality, tracing the essence of the gaming world and the relationship between games and players helps us coexist more harmoniously with games, thereby gaining a clearer understanding of the issue of subjectivity within this complex network of relationships.

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Published

20-05-2025

Issue

Section

Articles

How to Cite

Ma, Y. (2025). Game body: the medium for analyzing "Objects". Frontiers in Humanities and Social Sciences, 5(5), 96-103. https://doi.org/10.54691/hfkq9s74